Originally brought onboard the Universal
Studios Japan project
during Schematic Design as Set Designer for Snoopy Studios,
was promoted to Show Art Director to further develop 2 media-driven
show attractions: Motion Picture Magic and Monster
Make-Up and oversee their
fabrication.
During the Design Development phase, was tasked with
two more attractions to develop from concept; TV Production Tour and Stage
22 - Hollywood Behind The Scenes: The Flintstones In Viva Rock Vegas.
Scope of responsibility included interiors, scenery, props, special
effects, show action equipment, lighting, auido, video and wardobe.
After the park opened, was retained by Universal Creative to develop
the next featured attraction for Stage 22, The Mummy.
In its second year of operation, hired by Universal Japan Company Ltd.
to return to Japan
as Creative Director for a Halloween maze event, Studio Tour
Of Horrors,
in the TV Production Tour attraction.
Worked again in Japan, this time in Tokyo for thinkwell as
Field Art Director / Set Decorator for the Jurassic
Park Institute Tour. This 50,000 square foot event, which
won the Thea Award for Travelling Exhibit, featured animatronic dinosaurs
in
various scenes
themed
as Ingen laboratory facilities.
Brought to Orlando by Universal Creative Studio during the
concept phase for Universal Studios Shanghai feasibility
study as Creative Director to develop a story concept and design for
an attraction involving flame and water effects.
Joined BRC Imagination Arts as Creative Director for Battle
Stations 21, a $ 78M immersive environment shipboard training
facility for the U.S. Navy Recruit Training Command in Great Lakes,
IL. It involves a scaled version of a guided missile destroyer at a
pier
which goes "underway" on a mission and comes under attack.
Effects include flooding and fire in compartments, mass casualty rescue
and pier environment
which changes to different ports.
Previous work has also included concepts for the Star Trek Experience at
the Las Vegas Hilton.
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